![]() ![]() This means that by using found blueprints, the player can gradually upgrade his or her buggy into the ultimate, four-wheeled zombie killing machine. ![]() Instead of just adding a vehicle to the mix, Techland has wisely approached the inclusion of the buggy as if it were any other weapon in the game. Acquired after the completion of the first mission, the buggy will serve as the player’s main mode of transportation in the game as well as his or her most versatile brute-force weapon, as the vehicle’s ability to traverse various types of terrain at high speeds also makes it an effective means of smashing through wall after wall of the undead. With less opportunities to zip to safety using the grappling hook, fewer alleyways to lose their pursuers in and less obstacles to scramble on top of, players will have to make more use of stealth and silent kills when on foot, and fall back on oft-forgotten, under-appreciated survival skills such as “camouflage” (that sees Crane smearing the entrails of recently dispatched biters all over himself in order to move undetected among zombie herds) more than ever before.Įnter The Following’s most significant new addition to Crane’s arsenal: The dune buggy. Whereas the urban rooftops of the Harran Slums and Old Town provided relative safety from the zombie hordes for the parkour-adept Crane and his allies, The Following’s rolling fields, beaches and open roads teeming with the same dull-witted biters are another matter entirely, forcing players to find new ways to safely traverse the landscape in one piece. Naturally, this new change of venue immediately presents a whole new host of challenges for both our hero and the player. Well, the answer, fellow runner, is absolutely yes, and here’s why.ĭubbed the “untold chapter” of protagonist Kyle Crane’s struggle to save the human survivors that are still stranded in the quarantined City of Harran, the opening moments of The Following see Crane desperately chasing a new lead on a potential cure for the viral zombie outbreak, one that takes him beyond the city’s walls and into the surrounding countryside. While it’s obvious that the Enhanced Edition offers considerable value to anyone who has yet to play Dying Light, those who already own the base game and haven’t yet picked up the Season Pass (which recently rose $10 in price to $30 CAD) are likely wondering whether the $20 expansion is worth purchasing. Seven months later, this expansion has finally arrived in the form of Dying Light: The Following, which is available on its own, as part of the existing Season Pass or included in the new, repackaged Dying Light: The Following – Enhanced Edition, which comprises of the original game, The Following expansion and all previously released DLC. Then last July, on the six-month anniversary of the game’s release, Techland announced their most ambitious update yet, which would introduce vehicle mechanics and include a sizeable expansion to both the campaign and multiplayer aspects of the game. Toiling in the shadow of more popular early-2015 titles like Bloodborne and The Witcher 3: Wild Hunt, Techland shambled on, faithfully delivering on the content promised in their Dying Light Season Pass to the delight of their dedicated fans. Combining the vertigo-inducing, parkour platforming thrills of Mirror’s Edge, the constant threat of danger presented by Left 4 Dead 2’s “fast zombies” and the addictive loot-weapon upgrade mechanics popularized by the Borderlands franchise, Dying Light arguably redefined the first-person zombie game genre and successfully carried the torch passed to it by developer Techland’s own Dead Island games. In this reviewer’s humble opinion, Dying Light is one of this console generation’s most underappreciated masterpieces.
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